InfernaLLC cover image

InfernaLLC

Hell's most profitable Sinstribution™ firm is under attack by IRS operatives hell bent on tanking the company.
Play as Inferna LLC's diabolical CEO or as tax-collecting Agents in this asymmetrical multiplayer RTS action dungeon crawl.

Download on Steam

genre: Asymmetrical RTS / Dungeon Crawler

release: October 1, 2025

players: 4

WELCOME TO HELL!!

No one escapes the IRS… not even Satan. Welcome to the 4th Circle, home of Hell’s own megacorp, Inferna LLC! In this asymmetrical multiplayer, play with three of your friends and uncover the secrets of Hell’s deepest, dankest cubicles, whether you seek its destruction or its salvation.


Asymmetrical

Fight with your friends against the ultimate evil: tax fraud. Wield the power of the IRS to destroy company assets, fight off underpaid Sinterns, and reclaim revenue. IRS Agents operate from a third person perspective, reacting to the environment around them in real time.

Not an agent of justice? No problem! Play against your friends as the Chief Evil Overseer (CEO), strategically laying traps for the vexatious IRS agents, repairing damages, and hiring employees. View your capitalist realm from the top down perspective of your CCTV.


Variety

InfernaLLC offers a number of gruesome locations to explore, from a drab office to a labyrinthian warehouse. Each location bears new twists, turns, and challenges.


Strategy

As CEO of InfernaLLC., you have a wealth of assets at your disposal, including gruesome traps and an army of loyal employees willing to die for the grind. Be warned! You may be filthy rich but your funds will eventually run out. You must be selective with your spending, as the agents possess the power to damage accumulated revenue.

When playing as the IRS, teamwork is important. Decide which weapons you and your comrades will wield in their quest for fiscal justice. These choices may just cost you your mission…


Development Reflection

InfernaLLC began as a student project for the Champlain College Capstone in 2024. After the fall semester, development paused until Summer 2025, when The Maple Barrel was formed.

Because the game was already in progress, and something our team was passionate about, we chose to revive it as our first full production title. While its origins as a student project prevented us from selling it commercially, InfernaLLC became an invaluable testing ground for our async production model and internal development pipelines.

Through this project, we learned:

  • What worked and what didn’t within our production plan

  • How to reduce member siloing caused by discipline-based teams

  • More effective ways to bring a distributed team together

  • The importance of maintaining a shared online “third space” for a fully remote studio

InfernaLLC played a crucial role in stress-testing our workflows and shaping how we build games as a 100% virtual team.

Team Credits

Michael Kirkpatrick

Michael Kirkpatrick

Product Owner

Seth Lyon

Seth Lyon

Lead Producer

Will Rutherford

Will Rutherford

Lead Designer

Marit Ullrich

Marit Ullrich

Lead Artist

Austin Baird

Austin Baird

Lead Programmer

Kimberly Madera

Kimberly Madera

Character Artist

Lyden Lapensee

Lyden Lapensee

Level Designer

Issac Eddy

Issac Eddy

Systems Designer

Daniel Martinelli

Daniel Martinelli

Narrative Designer

Andrew Lounsbury

Andrew Lounsbury

UI/UX Designer